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Physics training: Poolgame

Tech: C++ (VS 2005)
Kevin Hoefman's 2D engine
Date: June, 2008
I made this poolgame for my "Applied Math & Physics" module. Aside from the physics aspect, it's also special because I tried to follow as many coding guidelines as feasable.

I used a mySQL database for this project. In a real-life situation I would probably prefer XML due to the small amount of data, but I wanted to learn more about queries and databases in general.

I made the game framerate independent. That's quite essential for a physics game.

As said, this was also an exercise on following coding guidelines. A good starting point for this is C++ Coding Standards by Sutter and Alexandrescu. I used the Visitor design pattern for saving/loading.