Tech: | C#.NET 3.5 XNA 3.0 Drunk Puppy Engine KiloWatt Animation Library |
Date: | July, 2009 |
Links: | shiftgame.net Team blog |
Awards: | Finalist in Game Development at Imagine Cup '09 (Egypt) |
Future: | IC 2010 |
It was both part of our Integration module and an entry for the 2009 Imagine Cup.
We made it to the final six and got a trip to Caïro, Egypt for the worldwide finals.
I was lead programmer on Shift and worked mainly on
AI, Content Management, gameplay implementation and Xbox 360 compatibility.
Jerry Verhoeven,
programmer and technical artist,
was responsable for implementing the animation library, GUI and the multiplayer version.
Our work frequently overlapped, but we were both capable of working together very fluently.
I layed out the basic framework and coded the mechanics that had to be flawless.
Jerry was top-notch at quick-fixing all kinds of things
and the two of us proved to be a very good team.
Shift was made between November 2008 and July 2009, with a lot of work for school in between.
Don't forget to visit the website... or check out our team blog...

Early April 2009 screenshot...
